Terms
World Trait. The traits of a world are its Habitability, H2O, Resource, and Hostility values. The first three are beneficial. Hostility is detrimental.
Confirmed Contract Stockpile (Stockpile). These are Units for which you have acquired the rights and parts from the interstellar market. You keep game pieces for such contracts in front of you and out of play. From here you may later install the contracted Units on worlds. Note: The Contract Price does not include Installation.
Utilize and Usage Fee. When the rules permit you to Utilize a Unit for a bonus or Discount, you may Utilize your own Unit at the world of the indicated type. No cost. Alternatively, you may Utilize other Players’ Units. This requires payment of a Usage Fee to the Unit’s owner.
Profit Dice. Most income-generating Facilities roll Profit Dice (white dice) to earn income. The number of Profit Dice for each Facility is generally determined by world traits identified on the Player Mat, plus two dice for each Quantum Core Utilized.
Loss Dice. Income rolls also include Loss Dice (red dice), based upon the world’s Hostility rating. These dice subtract from profit. The number of Loss Dice can be reduced by Utilizing Security.
Security. Security is a Unit that is not considered a “Facility.” Its job is to hinder hostile interference with income, including an opportunity to collect Usage Fees from other Players for that service.
Facility. Any Unit that is not a Security Unit or a Vessel is a Facility.
Core Facilities. Colonies, Cities, Towers, Refineries, Factories, Plants, and Terran Embassies are Core Facilities (the game pieces that are Standees). Note: The Quantum Core is not a “core” facility (it’s a different type of “core”).
Static Income. Three Units – Stations, Outposts, and Rigs – gather fixed incomes. They do not roll Profit or Loss Dice for income. Outposts earn ŧ3. See the Player Mat for Stations and Rigs.
Unit. Each Facility, Security, and Vessel is a “Unit.”
Lab. A Lab is an experimental Facility staffed with highly-skilled (albeit rogue) scientists with a penchant for modifying worlds. A Lab also generates income from Hostility (through unethical experiments).
Quantum Core. A Quantum Core is a special Facility that boosts the income potential of most Facilities. For each Quantum Core Utilized, two additional Profit Dice are added to a Profit Roll (subject to a maximum of 20 Profit Dice).