Exoplanet Rush™ is a tabletop game of quick profit at the exoplanetary frontier, just a leap ahead of Terran governance. You compete to develop a new planetary system. Act fast. When law and order arrives, the heyday ends.
The game is in active playtesting, including a two-world variant for four or less players with a 90-minute or less playing-time window. The two-world scenario includes an expanded setup, with Terran Governance offering stipends for pre-development activity in exchange for deploying trait-modifying technology to the worlds at issue.
The current playtest rules for the two-world variant can be found here.