Exoplanet Rush™ One-World Game Setup

 

Setup

Place one world Board in the center of the play area.

Build World Traits – Roll the larger “world-trait” dice, one for each of the world’s key traits: Habitability (Green die), H2O (Blue die), Resources (Black die), and Hostility (Red die). The higher the better (except Hostility). Reroll if you all agree the world is not worth developing.

Distribute to each Player: A Player Mat and ŧ100 (100 teracredits).

Set Sequence. Roll for the initial First Player, and distribute bonus cash (ŧ3 for each position after first).

Starting Stockpile – Each Player chooses 3 of the following for their initial Confirmed Contract Stockpile:

1 Outpost, 1 Rig, 1 Security, 1 Colony, 1 Refinery

Advance Prep – Each Player, in turn order, may place a startup Outpost, Rig, or Security. For each Security, reduce Hostility by 1 (or 2 if less than 4 players).

Banker and Supplier. You may appoint a Banker and a Supplier to handle money in and out of the Bank and units acquired or removed, respectively.

Go to Play.

Copyright (c) 2026 John Conway